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= Chapter I - Naveth = | |||
== Key Events == | |||
*The Adventurers meet on the [[Copper Hammer]], captained by [[Avus Proudwind]] | *The Adventurers meet on the [[Copper Hammer]], captained by [[Avus Proudwind]] | ||
*The Adventuerer battle [[Zeeyah Morgath]] | *The Adventuerer battle [[Zeeyah Morgath]] | ||
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*The Adventurers, in exchange for payment, agree to head to [[Durea]] and search for a dark relic fragment | *The Adventurers, in exchange for payment, agree to head to [[Durea]] and search for a dark relic fragment | ||
== {{Month|Hosum}} of 934 f.Ma. == | |||
=== "Naveth, ahoy!" === | |||
==== 5th of {{Month|Hosum}} ==== | |||
[[File:Marenthia-Issue Seachart of North-West Glimmering Sea.png|thumb|Seachart of the North-Western Glimmering Sea.]] | [[File:Marenthia-Issue Seachart of North-West Glimmering Sea.png|thumb|Seachart of the North-Western Glimmering Sea.]] | ||
The adventurers found themselves on the Copper Hammer. The trade-frigate, having just entered the Glimmering Sea, picks up speed and with Captain Proudwind estimating a day and a half of sailing left, the adventurers feel confident to start walking around on the ship. | The adventurers found themselves on the Copper Hammer. The trade-frigate, having just entered the Glimmering Sea, picks up speed and with Captain Proudwind estimating a day and a half of sailing left, the adventurers feel confident to start walking around on the ship. | ||
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The other tiefling in question, Caspian, talks with Free a bit, but they also eventually go to sleep as night comes. | The other tiefling in question, Caspian, talks with Free a bit, but they also eventually go to sleep as night comes. | ||
==== 6th of {{Month|Hosum}} ==== | |||
Free starts exploring the cargo hold, noticing a locked section with reinforced crates and iron chests. It is guarded. | Free starts exploring the cargo hold, noticing a locked section with reinforced crates and iron chests. It is guarded. | ||
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[[File:Marenthia-Issue Map of Naveth.png|thumb|Map of Naveth]] | [[File:Marenthia-Issue Map of Naveth.png|thumb|Map of Naveth]] | ||
==== 7th of {{Month|Hosum}} ==== | |||
The next morning, the adventurers gather their bearings. Myles goes to purchase equipment, Caspian and Free purchases a map of Naveth - and, together with Zerkan, they all eventually group up - before starting to look for adventure. | The next morning, the adventurers gather their bearings. Myles goes to purchase equipment, Caspian and Free purchases a map of Naveth - and, together with Zerkan, they all eventually group up - before starting to look for adventure. | ||
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Returning to the Foolish Beggar in (and Zerkan to his tree), Myles tells the party about orphans he often takes care of. | Returning to the Foolish Beggar in (and Zerkan to his tree), Myles tells the party about orphans he often takes care of. | ||
==== 8th of {{Month|Hosum}} ==== | |||
The next day, the party walks around Naveth, and gets paid 120 gold pieces by Hoosa, but don't agree on a price for finding a new Earth Elemental. | The next day, the party walks around Naveth, and gets paid 120 gold pieces by Hoosa, but don't agree on a price for finding a new Earth Elemental. | ||
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Free stays awake, clutching his gold and jewelry before falling asleep, while Zerkan goes to his tree. | Free stays awake, clutching his gold and jewelry before falling asleep, while Zerkan goes to his tree. | ||
==== 9th of {{Month|Hosum}} ==== | |||
The next day, the group goes to the plaza, returning some of the stolen goods (Caspian's share) and Myles personally gives the wedding bands to the woman who had lost them. | The next day, the group goes to the plaza, returning some of the stolen goods (Caspian's share) and Myles personally gives the wedding bands to the woman who had lost them. | ||
Following this, they go to Mercus' and Mitus' Oddities, and both Free and Zerkan sell their goods to Mercus for 20 and 30 gold pieces respectively, while Myles sells the remainder to the fence. Still at the shop, Mitus manages to sell a Ring of Snow to Caspian. It is a cursed ring, which randomly summons a flung snowball at him, regardless of location and weather. It is unable to be removed by normal means. | Following this, they go to Mercus' and Mitus' Oddities, and both Free and Zerkan sell their goods to Mercus for 20 and 30 gold pieces respectively, while Myles sells the remainder to the fence. Still at the shop, Mitus manages to sell a Ring of Snow to Caspian. It is a cursed ring, which randomly summons a flung snowball at him, regardless of location and weather. It is unable to be removed by normal means. | ||
=== <u>The Naveth Ball</u> === | |||
==== 10th of {{Month|Hosum}} ==== | |||
While walking around in town, the party are approached by a Mardamo - a Marenth official called Oppoius Hortius Cusorio, who begs for the party to help them. It seems he approached the first adventurer party he could find, as he's desperate. He claims the house he's been staying at has been broken into, and that someoen is trying to kill him. He offers to hire the party as bodyguards, as he simply must attend the Naveth annual summer masquerade ball in two days, but can't go without protection. The group accepts his quest and guards him for the rest of the day. | While walking around in town, the party are approached by a Mardamo - a Marenth official called Oppoius Hortius Cusorio, who begs for the party to help them. It seems he approached the first adventurer party he could find, as he's desperate. He claims the house he's been staying at has been broken into, and that someoen is trying to kill him. He offers to hire the party as bodyguards, as he simply must attend the Naveth annual summer masquerade ball in two days, but can't go without protection. The group accepts his quest and guards him for the rest of the day. | ||
==== 11th of {{Month|Hosum}} ==== | |||
The next day, the adventurers - while guarding Cusorio - go and order masks for the ball. Cusorio leads them to the townhouse he's been staying at, in order to investigate the break-in. The adventurers explore every nook and cranny, including the chimney, and Caspian almost falls off of the roof as an untimely snowball hits him in the head. They do, however, find a tunnel beneath behind a false wall in the basement. They follow the tunnel and conclude that it leads out of Naveth, about half a mile to a lone shed in the middle of an otherwise empty field. | The next day, the adventurers - while guarding Cusorio - go and order masks for the ball. Cusorio leads them to the townhouse he's been staying at, in order to investigate the break-in. The adventurers explore every nook and cranny, including the chimney, and Caspian almost falls off of the roof as an untimely snowball hits him in the head. They do, however, find a tunnel beneath behind a false wall in the basement. They follow the tunnel and conclude that it leads out of Naveth, about half a mile to a lone shed in the middle of an otherwise empty field. | ||
==== 12th of {{Month|Hosum}} ==== | |||
The adventurers pick up their masks and start shopping for clothes, in order to impress at the ball. | The adventurers pick up their masks and start shopping for clothes, in order to impress at the ball. | ||
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Cusorio excuses himself and heads to the bathroom, Myles escorts him. However, they are ambushed and Mardamo Cusorio is killed. At the same time, the Titus chokes to death, as his wine has been poisoned! The ball quickly turns into chaos, but they manage to kill the assassin and learn that they're to meet in the Green Dragon with a someone called Anazal. The Adventurers return to the Foolish Beggar Inn. | Cusorio excuses himself and heads to the bathroom, Myles escorts him. However, they are ambushed and Mardamo Cusorio is killed. At the same time, the Titus chokes to death, as his wine has been poisoned! The ball quickly turns into chaos, but they manage to kill the assassin and learn that they're to meet in the Green Dragon with a someone called Anazal. The Adventurers return to the Foolish Beggar Inn. | ||
==== 13th of {{Month|Hosum}} ==== | |||
The day after the ball, while the rest of the party sleeps, Myles visits the shady tap house - the Green Dragon, to meet this mysterious Anazal. Myles alludes to him being the assassin and claims that he's the one who killed Cusorio. She tells him to return in two days to collect payment. He then returns to the Foolish Beggar Inn to sleep until the rest of the party wakes up. | The day after the ball, while the rest of the party sleeps, Myles visits the shady tap house - the Green Dragon, to meet this mysterious Anazal. Myles alludes to him being the assassin and claims that he's the one who killed Cusorio. She tells him to return in two days to collect payment. He then returns to the Foolish Beggar Inn to sleep until the rest of the party wakes up. | ||
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The party returned to the Foolish Beggar Inn and retired for the night. | The party returned to the Foolish Beggar Inn and retired for the night. | ||
=== An Eye for Trouble === | |||
==== 14th of {{Month|Hosum}} ==== | |||
The Adventurers woke up to loud a loud banging noise from downstairs. They immediately saw that there'd been some kind of struggle in the Foolish Beggar during night. Opening the doors, revealed Avus Proudwind, who had come to look for Marcus Valiso who had been late to some kind of meeting. They investigated the inn and found clear hints that pointed to the fact that Marcus, just as Welenath, had been taken by someone. | The Adventurers woke up to loud a loud banging noise from downstairs. They immediately saw that there'd been some kind of struggle in the Foolish Beggar during night. Opening the doors, revealed Avus Proudwind, who had come to look for Marcus Valiso who had been late to some kind of meeting. They investigated the inn and found clear hints that pointed to the fact that Marcus, just as Welenath, had been taken by someone. | ||
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They soon found battled their way to the penultimate room of the dungeon, where they learned Zohl the Zealous, the leader of this particular group of cultists, resided. Through illusion trickery, they managed to thin out his henchmen and easily defeated him, freeing Marcus Valiso, Welenath and a few other prisoners. Besides loot, they also found a few pages written in a very odd writing. | They soon found battled their way to the penultimate room of the dungeon, where they learned Zohl the Zealous, the leader of this particular group of cultists, resided. Through illusion trickery, they managed to thin out his henchmen and easily defeated him, freeing Marcus Valiso, Welenath and a few other prisoners. Besides loot, they also found a few pages written in a very odd writing. | ||
==== 15th of {{Month|Hosum}} ==== | |||
The Adventurers and their entourage arrived in Naveth at noon, and while they were eager to speak to Welenath, he needed some time to recuperate. However, as soon as he saw the pages Myles had looted in the dungeon, he purchased them for a large sum of gold. He told them it was written in Dreadtongue, a dark language spoken only by the Dread Tyrant Vaz'roth and his followers. He briefed the Adventurers about Vaz'roth's history, his dark relics, his defeat in the War for Mortalkind and the dark relic fragments that now could be found all around the world. Welenath presented his theory that these dark relic fragments had caused the destruction of Durea. He asked them to come see him again later, as he still needed rest and some time to look through the Dreadtongue pages. | The Adventurers and their entourage arrived in Naveth at noon, and while they were eager to speak to Welenath, he needed some time to recuperate. However, as soon as he saw the pages Myles had looted in the dungeon, he purchased them for a large sum of gold. He told them it was written in Dreadtongue, a dark language spoken only by the Dread Tyrant Vaz'roth and his followers. He briefed the Adventurers about Vaz'roth's history, his dark relics, his defeat in the War for Mortalkind and the dark relic fragments that now could be found all around the world. Welenath presented his theory that these dark relic fragments had caused the destruction of Durea. He asked them to come see him again later, as he still needed rest and some time to look through the Dreadtongue pages. | ||
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With the promise of a hefty lump of gold, the Adventurers headed to the warehouse, and quickly found that the creature was a Giant Scorpion. Through a very tough struggle, they managed to slay it. Slightly frustrated with Myles cowardice in the fight, Orm spat at him. In response, Myles promptly stabbed him with the scorpion's extremely venomous stinger, nearly killing him. | With the promise of a hefty lump of gold, the Adventurers headed to the warehouse, and quickly found that the creature was a Giant Scorpion. Through a very tough struggle, they managed to slay it. Slightly frustrated with Myles cowardice in the fight, Orm spat at him. In response, Myles promptly stabbed him with the scorpion's extremely venomous stinger, nearly killing him. | ||
=== Dowry Come Due === | |||
==== 18th of {{Month|Hosum}} ==== | |||
The Adventurers spent the next three days recuperating from the intense days of adventure. During this time, Myles arranged for a meeting with the Morrow Company, where he claimed he planned to pay off his debt to them. Myles had partially briefed the party of this, but only giving them small bits of detail: Zeeyah Morgath will show up, giving us a chance to ambush her and claim her bounty. | The Adventurers spent the next three days recuperating from the intense days of adventure. During this time, Myles arranged for a meeting with the Morrow Company, where he claimed he planned to pay off his debt to them. Myles had partially briefed the party of this, but only giving them small bits of detail: Zeeyah Morgath will show up, giving us a chance to ambush her and claim her bounty. | ||
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Rewyn and Welenath ask them to head to Durea to investigate. They are to go to the village of Aveva, where a party of Rewyn's Bladewardens will meet them. He tells them that he himself will sneak out of Naveth tomorrow morning as the city is still in lockdown. The Adventurers decide to join him, and spends the remainder of the day buying supplies and gear. Free purchases Dragonfly. | Rewyn and Welenath ask them to head to Durea to investigate. They are to go to the village of Aveva, where a party of Rewyn's Bladewardens will meet them. He tells them that he himself will sneak out of Naveth tomorrow morning as the city is still in lockdown. The Adventurers decide to join him, and spends the remainder of the day buying supplies and gear. Free purchases Dragonfly. | ||
= Chapter II - Durea = | |||
== Key events == | |||
*The Adventurers leave Naveth | *The Adventurers leave Naveth | ||
*The Adventurers visit the Imperial Crossing where Myles gambling addiction becomes apparent | *The Adventurers visit the Imperial Crossing where Myles gambling addiction becomes apparent | ||
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*The Adventurers return to Naveth, but soon leave for Shinewater | *The Adventurers return to Naveth, but soon leave for Shinewater | ||
== {{Month|Hosum}} of 934 f.Ma. == | |||
=== Escape from Naveth === | |||
==== 19th of {{Month|Hosum}} ==== | |||
Early in the summer morning, the adventurers, accompanied by legendary hero Rewyn Silversteel, set of to the townhouse, where they knew a of a secret tunnel out of the city in lockdown. | Early in the summer morning, the adventurers, accompanied by legendary hero Rewyn Silversteel, set of to the townhouse, where they knew a of a secret tunnel out of the city in lockdown. | ||
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Thus began the long road to the village of Aveva, where they would rendezvous with a unit of Rewyn's Bladewardens, led by a Captain Rowe. | Thus began the long road to the village of Aveva, where they would rendezvous with a unit of Rewyn's Bladewardens, led by a Captain Rowe. | ||
==== 21st of {{Month|Hosum}} ==== | |||
After three days on the road, the party woke up in the middle of night to a wolf attack - Caspian had left the camp for a while to take a piss. | After three days on the road, the party woke up in the middle of night to a wolf attack - Caspian had left the camp for a while to take a piss. | ||
''The party eventually found out, that Caspian in fact did not take a piss, but burn down a house to the ground on behalf of the Ashen Wolf'' | ''The party eventually found out, that Caspian in fact did not take a piss, but burn down a house to the ground on behalf of the Ashen Wolf'' | ||
==== 22nd of {{Month|Hosum}} ==== | |||
The next day, the party had to cross the strait which separated the regions of Oretha and Seretha - and fed water from the Glimmering Sea into the Gulf of Prigia. Free & Zerkan who crossed the bridge - Orm, Caspian and Myles took a dingy ferry helmed by a gnome called Farpip. | The next day, the party had to cross the strait which separated the regions of Oretha and Seretha - and fed water from the Glimmering Sea into the Gulf of Prigia. Free & Zerkan who crossed the bridge - Orm, Caspian and Myles took a dingy ferry helmed by a gnome called Farpip. | ||
==== 23rd of {{Month|Hosum}} ==== | |||
By nightfall, the adventurers arrived at the Imperial Crossroads - and took up lodging at The Messenger's Lodge, perhaps the busiest inn in Marenthia. They met Ghura, an Okorthal human who worked as gambler and bodyguard, with whom they played Liar's Dice. | By nightfall, the adventurers arrived at the Imperial Crossroads - and took up lodging at The Messenger's Lodge, perhaps the busiest inn in Marenthia. They met Ghura, an Okorthal human who worked as gambler and bodyguard, with whom they played Liar's Dice. | ||
==== 24th of {{Month|Hosum}} ==== | |||
On the last day of the month, they set off towards Aveva. | On the last day of the month, they set off towards Aveva. | ||
== {{Month|Calum}}, 934 f.Ma. == | |||
=== Ladius & The Cursed Noble === | |||
==== 2nd of {{Month|Calum}}, 934. f.Ma. ==== | |||
On the second day during noon, they met an old farmer who was transporting a load of seemingly rotten apples in a wheelbarow. The farmer, who said he was from Ladius, a nearby village, managed to sell the party some apples. | On the second day during noon, they met an old farmer who was transporting a load of seemingly rotten apples in a wheelbarow. The farmer, who said he was from Ladius, a nearby village, managed to sell the party some apples. | ||
==== 3rd of {{Month|Calum}}, 934. f.Ma. ==== | |||
During night, as the party huddled around the campfire, they heard a scream and soon saw a man who had ran out of the woods, he was running towards them. | During night, as the party huddled around the campfire, they heard a scream and soon saw a man who had ran out of the woods, he was running towards them. | ||
The man presented himself as Artore, the stableboy at the Hoarse Horse Inn in Ladius. He had went on a midnight stroll with his love, Millia, when they saw what he called the Cursed Noble''<nowiki/>'. A spectral knight, surrounded by green flames who had screamed and walked towards them. He abandoned his Millia and ran. | The man presented himself as Artore, the stableboy at the Hoarse Horse Inn in Ladius. He had went on a midnight stroll with his love, Millia, when they saw what he called the Cursed Noble''<nowiki/>'. A spectral knight, surrounded by green flames who had screamed and walked towards them. He abandoned his Millia and ran. | ||
==== 4th of {{Month|Calum}}, 934. f.Ma. ==== | |||
The party accompanied Artore to Ladius, and stayed at the Hoarse Horse Inn. They learned the Turiom had captured a masked man, and wanted to interrogate him. | The party accompanied Artore to Ladius, and stayed at the Hoarse Horse Inn. They learned the Turiom had captured a masked man, and wanted to interrogate him. | ||
==== 5th of {{Month|Calum}}, 934. f.Ma. ==== | |||
The party took care of a wolf problem, and killed three trolls. Orm entered a frenzy and slaughtered the child troll and bathed in it's blood. | The party took care of a wolf problem, and killed three trolls. Orm entered a frenzy and slaughtered the child troll and bathed in it's blood. | ||
==== 6th of {{Month|Calum}}, 934. f.Ma. ==== | |||
After helping Ladius with some of their troubles, in order to gain favour with the Turiom, they soon started investigating the Cursed Noble. | After helping Ladius with some of their troubles, in order to gain favour with the Turiom, they soon started investigating the Cursed Noble. | ||
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The party met with Rica Tempersage, a former Bladewarden who now had started working as an apothecary in Ladius. She could concoct a truth serum, but it would take a day. | The party met with Rica Tempersage, a former Bladewarden who now had started working as an apothecary in Ladius. She could concoct a truth serum, but it would take a day. | ||
==== 7th of {{Month|Calum}}, 934. f.Ma. ==== | |||
The next day, they retrieved the truth serum and went to interrogate the man who they learned were called Quintus. His organization, the Society of the Everseeing Eye (AKA Everseers), followed a "True Vision" by someone they called the "Trueseer". | The next day, they retrieved the truth serum and went to interrogate the man who they learned were called Quintus. His organization, the Society of the Everseeing Eye (AKA Everseers), followed a "True Vision" by someone they called the "Trueseer". | ||
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* They learned that the Everseers had many hideouts, like the one found near Naveth, throughout all of Noreia. | * They learned that the Everseers had many hideouts, like the one found near Naveth, throughout all of Noreia. | ||
==== 8th of {{Month|Calum}}, 934. f.Ma. ==== | |||
[[File:Notice board Ladius.png|thumb|Ladius Notice Board]] | [[File:Notice board Ladius.png|thumb|Ladius Notice Board]] | ||
The party set to investigate a lost cow ("cowe"), Bessie, by a farmer called Cleatius in order to gain the massive reward of 2 000 gold. Upon walking into Cleatius house, they were greeted by an ogre who had sprung up the trap. They killed the ogre and set off towards Aveva, but not without a new deep disdain for Ladius and its people. | The party set to investigate a lost cow ("cowe"), Bessie, by a farmer called Cleatius in order to gain the massive reward of 2 000 gold. Upon walking into Cleatius house, they were greeted by an ogre who had sprung up the trap. They killed the ogre and set off towards Aveva, but not without a new deep disdain for Ladius and its people. | ||
=== Finally, Durea === | |||
==== 12th of {{Month|Calum}}, 934. f.Ma. ==== | |||
[[File:Marenthia-Issue Map of Aveva.png|thumb|Map of Aveva]] | [[File:Marenthia-Issue Map of Aveva.png|thumb|Map of Aveva]] | ||
During nightfall of the 12th, the adventurers finally reached Aveva. They took in at the Hound's Cellar - where Myles soon learn<nowiki/>ed of the Burning Loins Brothel and instantly decided to go there instead, forcing Caspian and Orm with him. Orm intantly bolted upon entering the brothel, and Caspian left after hiring the services of a courtesan that reminded him of someone. Myles spent the night. | During nightfall of the 12th, the adventurers finally reached Aveva. They took in at the Hound's Cellar - where Myles soon learn<nowiki/>ed of the Burning Loins Brothel and instantly decided to go there instead, forcing Caspian and Orm with him. Orm intantly bolted upon entering the brothel, and Caspian left after hiring the services of a courtesan that reminded him of someone. Myles spent the night. | ||
==== 13th of {{Month|Calum}}, 934. f.Ma. ==== | |||
As the Townmaster seemed to be the only one who knew where the Whistling Sword unit of the Bladewardens had gone, agreed to seek out the librarian and help him with a conundrum. | As the Townmaster seemed to be the only one who knew where the Whistling Sword unit of the Bladewardens had gone, agreed to seek out the librarian and help him with a conundrum. | ||
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The townmaster gladly informed the party that the Bladewardens had headed to the Hedge Wizard's Tower. | The townmaster gladly informed the party that the Bladewardens had headed to the Hedge Wizard's Tower. | ||
==== 14th of {{Month|Calum}}, 934. f.Ma. ==== | |||
Upon entering the Hedge Wizard's Tower, it seemed no one was present. Upon entering the basement, Caspian was ambushed by Everseers. After defeating two groups of Everseers, the party managed to reach the deepest part of the basement, where they met the apparent leader of this group - a wizard. The wizard, known as Bezdo, promptly dimension door-ed out, leaving his goons to fight the party. The party managed to scrape by, and found a jail cell - which they managed to lockpick. They found a wounded man, Captain Rowe, and a woman, Sacra - as well as two other dead men. | Upon entering the Hedge Wizard's Tower, it seemed no one was present. Upon entering the basement, Caspian was ambushed by Everseers. After defeating two groups of Everseers, the party managed to reach the deepest part of the basement, where they met the apparent leader of this group - a wizard. The wizard, known as Bezdo, promptly dimension door-ed out, leaving his goons to fight the party. The party managed to scrape by, and found a jail cell - which they managed to lockpick. They found a wounded man, Captain Rowe, and a woman, Sacra - as well as two other dead men. | ||
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The party then escorted the shattered Whistling Sword unit to Aveva, but not before Orm could chew out Zerkan, who just aloofly grinned. | The party then escorted the shattered Whistling Sword unit to Aveva, but not before Orm could chew out Zerkan, who just aloofly grinned. | ||
==== 15th of {{Month|Calum}}, 934. f.Ma. ==== | |||
After briefing with Captain Rowe, the group realized the everseers had gone to Durea. The brave adventurers decided to follow, trying to find a way in. | After briefing with Captain Rowe, the group realized the everseers had gone to Durea. The brave adventurers decided to follow, trying to find a way in. | ||
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The party spent a night on top of Auracus' wall. | The party spent a night on top of Auracus' wall. | ||
==== 16th of {{Month|Calum}}, 934. f.Ma. === | |||
Down, in the ash-laden wasteland, the party encountered ashen imps and ashen quasi-elementals who they managed to defeat without too much trouble. | Down, in the ash-laden wasteland, the party encountered ashen imps and ashen quasi-elementals who they managed to defeat without too much trouble. | ||
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The Adventurers speculated he might have absorbed it's power, but exhausted, they decided to rest. Caspian seemed a bit shook. | The Adventurers speculated he might have absorbed it's power, but exhausted, they decided to rest. Caspian seemed a bit shook. | ||
==== 17th of {{Month|Calum}}, 934. f.Ma. ==== | |||
The party, still in Durea, searched the abandoned castle and found a journal belonging to Amos Proudwind. | The party, still in Durea, searched the abandoned castle and found a journal belonging to Amos Proudwind. | ||
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Later, the very same night, Caspian revealed to the party about the Ashen Wolf - an otherwordly patron whom he served in exchange for his magical powers. | Later, the very same night, Caspian revealed to the party about the Ashen Wolf - an otherwordly patron whom he served in exchange for his magical powers. | ||
==== 18th of {{Month|Calum}}, 934. f.Ma. ==== | |||
The party took to the road, heading for Naveth. | The party took to the road, heading for Naveth. | ||
==== 23rd of {{Month|Calum}}, 934. f.Ma. ==== | |||
The adventurers passed by the Imperial Crossing. | The adventurers passed by the Imperial Crossing. | ||
== {{Month|Loyum}} of 934 f.Ma. == | |||
=== Return to Naveth === | |||
==== 4th of {{Month|Loyum}} ==== | |||
The party arrived in Naveth - no longer under suspicion for the murder of the Mardamo. | The party arrived in Naveth - no longer under suspicion for the murder of the Mardamo. | ||
They shared drinks with Marcus and - after lots of internal arguing about paying for their room - they went to bed. Myles received another letter from Marcus. | They shared drinks with Marcus and - after lots of internal arguing about paying for their room - they went to bed. Myles received another letter from Marcus. | ||
==== 5th of {{Month|Loyum}} ==== | |||
Myles and Caspian discussed something in private. | Myles and Caspian discussed something in private. | ||
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Rewyn advised the party against going to Ondossin due to the dangerous revolts and Imperialst measures to strike it down. | Rewyn advised the party against going to Ondossin due to the dangerous revolts and Imperialst measures to strike it down. | ||
==== 6th of {{Month|Loyum}} ==== | |||
The party set sail towards Shinewater, having managed to get a ride with Captain Bolvic Freearm on the Golden Falcon, whom they promised to get his pocketwatch back from the Pirates inhabiting Shinewater. | The party set sail towards Shinewater, having managed to get a ride with Captain Bolvic Freearm on the Golden Falcon, whom they promised to get his pocketwatch back from the Pirates inhabiting Shinewater. | ||
= Chapter III - Shinewater = | |||
== Key Events == | |||
*The Adventurers arrive in [[Shinewater]] | *The Adventurers arrive in [[Shinewater]] | ||
*The Adventurers meet the Crooked Quintet, Myles' former criminal crew | *The Adventurers meet the Crooked Quintet, Myles' former criminal crew | ||
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*Orm, loving the constant tavern brawls, decides to stay in Shinewater, leaving The Adventurers | *Orm, loving the constant tavern brawls, decides to stay in Shinewater, leaving The Adventurers | ||
*The Adventurers set their sights on E'Cze, but learn that it won't be easy getting there | *The Adventurers set their sights on E'Cze, but learn that it won't be easy getting there | ||
== {{Month|Loyum}} of 934 f.Ma. == | |||
=== "Shitewater" === | |||
==== 10th of {{Month|Loyum}} ==== | |||
[[File:Map of Shinewater.png|thumb|Map of Shinewater.]] | [[File:Map of Shinewater.png|thumb|Map of Shinewater.]] | ||
At noon, Myles, Free, Caspian and Orm arrive in the bustling outlaw town of Shinewater, affectionately called Shitewater by its' residents. They don't even get off the docks, before a hustler tries to con them out of their gold by getting them to buy a permit. Captain Freearm informs them that he will be back on the second day of next month, as he won't be staying in Shinewater. | At noon, Myles, Free, Caspian and Orm arrive in the bustling outlaw town of Shinewater, affectionately called Shitewater by its' residents. They don't even get off the docks, before a hustler tries to con them out of their gold by getting them to buy a permit. Captain Freearm informs them that he will be back on the second day of next month, as he won't be staying in Shinewater. | ||
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Exhausted, they all return to the Maiden Wench, where they immediately begin interrogating Jacob Norham, who manages to give his liberators some useful intel. While planning, Caspian suddenly has a heartfelt moment with his companions, where he explains that the Ashen Wolf abruptly has asked him to return to Wolfden, his childhood home. He didn't explain too much, but said it was a journey from which he potentially wouldn't return. He left Free with his lucky belt and Myles with his magical ring. As Caspian left, Myles and Free drank a glass of milk in his honor. | Exhausted, they all return to the Maiden Wench, where they immediately begin interrogating Jacob Norham, who manages to give his liberators some useful intel. While planning, Caspian suddenly has a heartfelt moment with his companions, where he explains that the Ashen Wolf abruptly has asked him to return to Wolfden, his childhood home. He didn't explain too much, but said it was a journey from which he potentially wouldn't return. He left Free with his lucky belt and Myles with his magical ring. As Caspian left, Myles and Free drank a glass of milk in his honor. | ||
==== 12th of {{Month|Loyum}} ==== | |||
The following day Myles, Free and Suvie set out on executing the next steps of the plan. Myles and Free managed to fool the local armosmiths to give them guard uniforms (so they wouldn't have to rely on fleeting magic), while Suvie managed to get inside the inner sanctum of the magician's hall, where she found a map over Shinewater's sewers - as well as another book that caught her interest called "Runes and Their Meanings". | The following day Myles, Free and Suvie set out on executing the next steps of the plan. Myles and Free managed to fool the local armosmiths to give them guard uniforms (so they wouldn't have to rely on fleeting magic), while Suvie managed to get inside the inner sanctum of the magician's hall, where she found a map over Shinewater's sewers - as well as another book that caught her interest called "Runes and Their Meanings". | ||
After a rendezvous, the Adventurers continue discussing the plan. They put the idea of distracting the guard and sneak past them on ice, as they instead decide to investigate the sewer map Suvie found. Through great use of [[http://dnd5e.wikidot.com/spell:knock Knock]] and [[http://dnd5e.wikidot.com/spell:mage-hand Mage Hand]], they manage to navigate to what seems to be the larder of Blackwell Manor. Joyed to have found a relatively sure way into the manor, they return to the Maiden Wench to rest. | After a rendezvous, the Adventurers continue discussing the plan. They put the idea of distracting the guard and sneak past them on ice, as they instead decide to investigate the sewer map Suvie found. Through great use of [[http://dnd5e.wikidot.com/spell:knock Knock]] and [[http://dnd5e.wikidot.com/spell:mage-hand Mage Hand]], they manage to navigate to what seems to be the larder of Blackwell Manor. Joyed to have found a relatively sure way into the manor, they return to the Maiden Wench to rest. | ||
==== 13th of {{Month|Loyum}} ==== | |||
The 13th of {{Month|Loyum}} saw the day of the Big Blackwell Heist, as the following day would be the day that Blackwell would move Strongarm to an unknown location outside Shinewater. The Adventurers, together with Eddie and Shaw, awaited nightfall and with no more time to waste, entered Blackwell manor through the sewers. They managed to sneak through the entirety of the manor without being detected, and when they opened the door to Blackwell's study, they found Strongarm sitting in a chair, in the middle of the room. | The 13th of {{Month|Loyum}} saw the day of the Big Blackwell Heist, as the following day would be the day that Blackwell would move Strongarm to an unknown location outside Shinewater. The Adventurers, together with Eddie and Shaw, awaited nightfall and with no more time to waste, entered Blackwell manor through the sewers. They managed to sneak through the entirety of the manor without being detected, and when they opened the door to Blackwell's study, they found Strongarm sitting in a chair, in the middle of the room. | ||
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[[File:Noxwood Letter.png|thumb|Noxwood's Letter]] | [[File:Noxwood Letter.png|thumb|Noxwood's Letter]] | ||
==== 20th of {{Month|Loyum}} ==== | |||
The Adventurers spend time resting, trying to figure out what to do next. Free and Myles are on the same page, they want to go to E'Cze. They remember they still have to get Captain Freearm's pocketwatch back, and figure that they can ask him to ferry them over to Wiseria. Before they have time to do anything, they get a letter from Welenath who wishes to see them, explaining they've gotten another lead on a dark relic fragment. Additionally, an acquaintance from Rewyn's past has asked them for help. He also goes on to mention they should discuss whether their "group" should relocate their base of operations, with the Marenthian Civil War raging on. | The Adventurers spend time resting, trying to figure out what to do next. Free and Myles are on the same page, they want to go to E'Cze. They remember they still have to get Captain Freearm's pocketwatch back, and figure that they can ask him to ferry them over to Wiseria. Before they have time to do anything, they get a letter from Welenath who wishes to see them, explaining they've gotten another lead on a dark relic fragment. Additionally, an acquaintance from Rewyn's past has asked them for help. He also goes on to mention they should discuss whether their "group" should relocate their base of operations, with the Marenthian Civil War raging on. | ||
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They decide to wait for Captain Bolvic Freearm's return. | They decide to wait for Captain Bolvic Freearm's return. | ||
== {{Month|Folum}} of 934 f.Ma. == | |||
=== And Naveth Again === | |||
==== 2nd of {{Month|Folum}} ==== | |||
The party gives Captain Bolvic Freearm his pocketwatch back, and ask him whether he could take them to E'Cze. He explains that nobody in their right mind, including him, would dare sail there, as not only are the seas very dangerous for your average navigator, the High Elves who are constantly warring with the Drow pirates, both continuously clash around these seas. Disappointed, they set sail back towards Naveth, unsure of how to proceed. | The party gives Captain Bolvic Freearm his pocketwatch back, and ask him whether he could take them to E'Cze. He explains that nobody in their right mind, including him, would dare sail there, as not only are the seas very dangerous for your average navigator, the High Elves who are constantly warring with the Drow pirates, both continuously clash around these seas. Disappointed, they set sail back towards Naveth, unsure of how to proceed. | ||
= Chapter IV - Steinheimm = | |||
= Bonus: The Coliseum Challenge = | |||
''Filler - this isn't necessarily canonical to the overarching story. (But it's pretty cool still).'' | ''Filler - this isn't necessarily canonical to the overarching story. (But it's pretty cool still).'' | ||
== Key Events: == | |||
Myles, Suvie and Free somehow found themselves in the Steinheimm Coliseum in the Rusts, taking on the Coliseum Challenge! | Myles, Suvie and Free somehow found themselves in the Steinheimm Coliseum in the Rusts, taking on the Coliseum Challenge! | ||
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The night ends in Naveth, as Avus passes out by the bar, mumbling something about Dragons and the Silver Isles. | The night ends in Naveth, as Avus passes out by the bar, mumbling something about Dragons and the Silver Isles. | ||
= Chapter VI - Irin'nor = | |||
<headertabs /> | <headertabs /> | ||