Campaign: Difference between revisions
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*[[Caspian]] – [[Tiefling]] [[Warlock]] | *[[Caspian]] – [[Tiefling]] [[Warlock]] | ||
*[[Orm]] – [[Gnome]] [[Barbarian]] | *[[Orm]] – [[Gnome]] [[Barbarian]] | ||
*[[Zerkan]] – [[Half-Elf]] [[Druid#Shaman|Shaman]]<ref name="Zerkan" | *[[Zerkan]] – [[Half-Elf]] [[Druid#Shaman|Shaman]]<ref name="Zerkan"> | ||
{{col-end}} | {{col-end}} | ||
== Chapter I - Naveth == | == Chapter I - Naveth == | ||
Revision as of 17:25, 3 April 2024
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Key Events
- The Adventurers meet on the Copper Hammer, captained by Avus Proudwind
- The Adventuerer battle Zeeyah Morgath
- The Adventurers attend the Navethian ball, where the Titus is assassinated
- The Adventurers explore and an old elven ruin outside Naveth, a hideout for the Order of the Everseeing Eye
- The Adventurers defeat Zohl the Zealous (an Everseer)
- The Adventurers rescue Marcus Valiso and Welenath of Saranor from the ruin
- The Adventurers plan (and fail) to capture Zeeyah Morgath, and learn that Myles' real name is Wesley Whitewood
- The Adventurers come under suspicion for the murder of the Titus, as well as Mardamo Cusorio
- The Adventurers, in exchange for payment, agree to head to Durea and search for a dark relic fragment
Hosum of 934 f.Ma.
5th of Hosum
The adventurers found themselves on the Copper Hammer. The trade-frigate, having just entered the Glimmering Sea, picks up speed and with Captain Proudwind estimating a day and a half of sailing left, the adventurers feel confident to start walking around on the ship.
The half-elf bard, Mellow-voice Myles, having boarded the ship before the rest of the adventurers, is more familiar with its crew and the surroundings. He helps the crew out with chores and duties.
The other half elf, Zerkan Farseer, shaman, just hangs around on top deck for the day, before eventually retiring to bed.
Free, the tiefling ranger, notices another of his kin - a rare circumstance in Veracia and starts making small talk, and they become.
The other tiefling in question, Caspian, talks with Free a bit, but they also eventually go to sleep as night comes.
6th of Hosum
Free starts exploring the cargo hold, noticing a locked section with reinforced crates and iron chests. It is guarded.
Myles hangs around the crew quarters.
Caspian stands on top deck, looking at the golden sea.
However, before long the ship lookout warns everyone of a drow ship, coming towards them from the right.
The Captain knows they can't outrun it, and they'll have to fight.
Before long they are boarded by the drow pirate ship, led by Captain Zeeya Morgath
Free takes a shot at sneaking into the locked section of the cargo hold to no avail.
The adventurers barely manage to fend off pirates, before she, their Captain shows up.
During the combat, she talks to Miles about birthdays, dowries and farms.
Soon, two men with hooded red cloaks and iron masks show up to arrest Morgath -The Red Inquisitors. Somehow, she manages to escape with her ship.
Following the battle, the crew starts making the ship ready to set off.
Free, having seen Myles and Zeeya talking, grows very suspicious and tries to unsuccessfully to subdue him. He starts interrogating Miles, and the two are soon yelling at each other before they notice Caspian dragging his dagger alongside a dead human pirate inner thigh. In fact, everyone notices him.
He mentions nonchalantly that he needs raw meat, and Miles tells him to go to the Cook - which he casually does and everyone just drops the topic for the time. Free tells Miles that he doesn't trust him.
During the late evening, the Copper Hammer arrives in the North Docks of Naveth. Captain Proudwind offers to buy the adventurers a drink at the Foolish Beggar Inn as a token of his gratitude. The evening ends with Caspian blacking out, Zerkan going outside to sleep under a tree - while the others retire to their respective rooms.
7th of Hosum
The next morning, the adventurers gather their bearings. Myles goes to purchase equipment, Caspian and Free purchases a map of Naveth - and, together with Zerkan, they all eventually group up - before starting to look for adventure.
After walking around town, they hear about Artificer Hoosa, who has problems with an Earth Elemental. They inquire more and learn that the elemental has escaped from Hoosa's Workshop, where she held it in order to craft magecraft weapons, using its powers.
Following the boulders and rocks that have been dragged to the surface, they track the Earh Elemental down, way north of the Volasta Farmstead. Zerkan attempts to commune with the stone spirits inside the dormant elemental, but he only learns of a urgent need for the elemental to travel (something EE:s don't like to do) north. Zerkan realizes that the elemental needs help and starts channeling his magic powers, just as some strong gale winds start to blow.
Two Air Elementals arrive, and the rest of the party manages to defeat them.
Returning to the Foolish Beggar in (and Zerkan to his tree), Myles tells the party about orphans he often takes care of.
8th of Hosum
The next day, the party walks around Naveth, and gets paid 120 gold pieces by Hoosa, but don't agree on a price for finding a new Earth Elemental.
The adventurers go to the plaza in fron of Naveth Keep, where they meet a guard called Oaf, and learn about bounties.
Still in the plaza, they learn of a rat that has been stealing jewelry and valuables and decide to try and find it.
They return to the home of a woman who has lost her wedding bands, and investigate her house for clues. They manage to track the rat to a warehouse in the Southern Docks district.
They attempt to enter a warehouse:
○ Myles distracts people with a show, and pockets some gold from the audience
○ Free and Caspian try to grapple-hook onto the roof using an arrow and a hemp rope
○ Free climbs up to the window (about 2-3m in the air), but finds out it opens outwards
○ Caspian notices the front door is unlocked
○ Zerkan is seemingly baffled by the idiocy of his two tiefling companions
Caspian finds the jewelry in a double-bottomed barrel and they stakeout for the rat. Free catches it and tries to interrogate it. Caspian uses thaumaturgy and yells at it, which draws the attentions of four thugs who enter the warehouse, ready to fight.
After the battle, Zerkan communicates with the rat and learns that it steals in exchange for food. Myles concludes that it is a trained rat. The party returns to the Foolish Beggar Inn (with Myles having the rat still). During night, Caspian talks to the fire.
Myles talks to Marcus and learns of a fence to which he sells half his stolen goods.
Free stays awake, clutching his gold and jewelry before falling asleep, while Zerkan goes to his tree.
9th of Hosum
The next day, the group goes to the plaza, returning some of the stolen goods (Caspian's share) and Myles personally gives the wedding bands to the woman who had lost them.
Following this, they go to Mercus' and Mitus' Oddities, and both Free and Zerkan sell their goods to Mercus for 20 and 30 gold pieces respectively, while Myles sells the remainder to the fence. Still at the shop, Mitus manages to sell a Ring of Snow to Caspian. It is a cursed ring, which randomly summons a flung snowball at him, regardless of location and weather. It is unable to be removed by normal means.
10th of Hosum
While walking around in town, the party are approached by a Mardamo - a Marenth official called Oppoius Hortius Cusorio, who begs for the party to help them. It seems he approached the first adventurer party he could find, as he's desperate. He claims the house he's been staying at has been broken into, and that someoen is trying to kill him. He offers to hire the party as bodyguards, as he simply must attend the Naveth annual summer masquerade ball in two days, but can't go without protection. The group accepts his quest and guards him for the rest of the day.
11th of Hosum
The next day, the adventurers - while guarding Cusorio - go and order masks for the ball. Cusorio leads them to the townhouse he's been staying at, in order to investigate the break-in. The adventurers explore every nook and cranny, including the chimney, and Caspian almost falls off of the roof as an untimely snowball hits him in the head. They do, however, find a tunnel beneath behind a false wall in the basement. They follow the tunnel and conclude that it leads out of Naveth, about half a mile to a lone shed in the middle of an otherwise empty field.
12th of Hosum
The adventurers pick up their masks and start shopping for clothes, in order to impress at the ball.
Free buys an entirely new set of clothes, while Caspian settles for an overcoat. Zerkan, on the other hand, steals a bearskin rug and wears it like a cloak. Myles decides to hold onto his gold.
When they arrive at the ball, they split up and begin socializing. Myles meets Dama Ridona of Ondossin, but fails to make a good impression. However, Titus Senuso of Naveth seems to take a liking to him, as he has similar views on work ethics.
Myles also meets a bard called Merry-Vocals Malcolm. The Titus gives Myles
Caspian also meets The Titus and Dama Ridona.
Free meets Damo Arturis, the lord of Prigia. He and Free have a pleasant discussion and invites Free to come stay at Prigia.
Zerkan mets Damo Valepo, who is similarly is a bit of a social recluse, and the two men of few words get along quite well.
The banquet is served and the players sit with the Marenthian officials. They overhear Cusorio reminding the Titus of their meeting in the next day, and urging him not too drink too much. The Titus tells him to lighten up, as the ball only comes once a year - it is their duty to please the summer maiden with joy and festivities! When fall follows, he will bring plenty of time for dry bureacracy and boring politics.
Cusorio excuses himself and heads to the bathroom, Myles escorts him. However, they are ambushed and Mardamo Cusorio is killed. At the same time, the Titus chokes to death, as his wine has been poisoned! The ball quickly turns into chaos, but they manage to kill the assassin and learn that they're to meet in the Green Dragon with a someone called Anazal. The Adventurers return to the Foolish Beggar Inn.
13th of Hosum
An Eye for Trouble
Dowry Come Due
Chapter II - Durea
Key events
- The Adventurers leave Naveth
- The Adventurers visit the Imperial Crossing where Myles gambling addiction becomes apparent
- The Adventurers briefly visit Ladius
- The Adventurers arrive in Aveva
- The Adventurers fight a room-sized mimic in the Aveva Library
- The Adventurers battle paper golems in the Aveva Hedge Wizard's tower
- The Adventurers enter Durea and defeat Bezdo the Blind (an Everseer)
- The Adventurers lose the dark relic fragment to a mysterious figure
- The Adventurers return to Naveth
Calum of 934 f.Ma.
19th of Calum
Early in the summer morning, the adventurers - accompanied by legendary hero Rewyn Silversteel - set of to the townhouse, where they knew a of a secret tunnel out of the lockdowned city.
They spotted guards and inquisitors, but together with Rewyn they knocked them out and headed out of Naveth.
The party said their goodbyes to Rewyn, who rode of to Ondossin for the time being.
Thus began the long road to the village of Aveva, where they would rendezvous with a unit of Rewyn's Bladewardens, led by a Captain Rowe.
21st of Calum
After three days on the road, the party woke up in the middle of night to a wolf attack - Caspian had left the camp for a while to take a piss.
The party eventually found out, that Caspian in fact did not take a piss, but burn down a house to the ground on behalf of the Ashen Wolf
22nd of Calum
The next day, the party had to cross the strait which separated the regions of Oretha and Seretha - and fed water from the Glimmering Sea into the Gulf of Prigia. Free & Zerkan who crossed the bridge - Orm, Caspian and Myles took a dingy ferry helmed by a gnome called Farpip.
23rd of Calum
By nightfall, the adventurers arrived at the Imperial Crossroads - and took up lodging at The Messenger's Lodge, perhaps the busiest inn in Marenthia. They met Ghura, an Okorthal human who worked as gambler and bodyguard, with whom they played Liar's Dice.
24th of Calum
On the last day of the month, they set off towards Aveva.
Loyum, 934 f.Ma.
Ladius & The Cursed Noble
2nd of Loyum
On the second day during noon, they met an old farmer who was transporting a load of seemingly rotten apples in a wheelbarow. The farmer, who said he was from Ladius, a nearby village, managed to sell the party some apples.
3rd of Loyum
During night, as the party huddled around the campfire, they heard a scream and soon saw a man who had ran out of the woods, he was running towards them.
The man presented himself as Artore, the stableboy at the Hoarse Horse Inn in Ladius. He had went on a midnight stroll with his love, Millia, when they saw what he called 'the Cursed Noble'. A spectral knight, surrounded by green flames who had screamed and walked towards them. He abandoned his Millia and ran.
4th of Loyum
The party accompanied Artore to Ladius, and stayed at the Hoarse Horse Inn. They learned the Turiom had captured a masked man, and wanted to interrogate him.
5th of Loyum
The party took care of a wolf problem, and killed three trolls. Orm entered a frenzy and slaughtered the child troll and bathed in it's blood.
6th of Loyum
After helping Ladius with some of their troubles, in order to gain favour with the Turiom, they soon started investigating the Cursed Noble.
Talking to Millia's father, Kaeso Messenus, they were promised a thousand gold pieces for rescuing his darling daughter.
They forced Artore with them into the forest, where Millia had been abandoned. They found an old well, where she had fallen into. They somehow managed to hoist out the heavyset girl, but were interrupted by the Cursed Noble - a Messenus who had been cursed by a witch. Only sacrifice - the blood of a greedy Messenus - could lift the curse. Myles took the girl to where the noble had been cursed and cut Millia's hand above the nearby pond. The Cursed Noble soon dissipated.
Upon returning the girl, the old man Messenus laughed at the party and told them there'd be no reward. Zerkan angrily ripped the frail Kaeso's coin purse from his belt, gaining some - but not the promised amount of gold.
The party met with Rica Tempersage (retconned from Tealeaf) - a former Bladewarden who now had started working as an apothecary in Ladius. She could concoct a truth serum, but it would take a day.
7th of Loyum
The next day, they retrieved the truth serum and went to interrogate the man who they learned were called Quintus. His organization, the Everseers, followed a 'True Vision' by someone they called the 'Trueseer'.
- They learned that some Everseers were on their way to Durea.
- They learned that the Everseers killed high profile people.
- They learned that the Everseers had many hideouts, like the one found near Naveth, throughout all of Noreia.
8th of Loyum

The party set to investigate a lost cow ("cowe"), Bessie, by a farmer called Cleatius in order to gain the massive reward of 2 000 gold. Upon walking into Cleatius' house, they were greeted by an ogre who had sprung up the trap. They killed the ogre and set off towards Aveva.
Finally, Durea
12th of Loyum
During nightfall of the 12th, the adventurers finally reached Aveva. They took in at the Hound's Cellar - where Myles soon learned of the Burning Loins Brothel and instantly decided to go there instead, forcing Caspian and Orm with him. Orm intantly bolted upon entering the brothel, and Caspian left after hiring the services of a courtesan that reminded him of someone. Myles spent the night.
13th of Loyum
As the Townmaster seemed to be the only one who knew where the Whistling Sword unit of the Bladewardens had gone, agreed to seek out the librarian and help him with a conundrum.
Discipo Domer, the near-deaf librarian, wanted the party help him by ridding the library of a paper golem infestation - and a mimic.
Following multiple close calls, the Zerkan and Free decided to split off, and entered a room - which turned out to be a gargantuan mimic. Due to Free, cleverly using thaumaturgy, he managed to alert the others - and, due to some fool's luck, they all managed to defeat the mimic.
The townmaster gladly informed the party that the Bladewardens had headed to the Hedge Wizard's Tower.
14th of Loyum
Upon entering the Hedge Wizard's Tower, it seemed no one was present. Upon entering the basement, Caspian was ambushed by Everseers. After defeating two groups of Everseers, the party managed to reach the deepest part of the basement, where they met the apparent leader of this group - a wizard. The wizard, known as Bezdo, promptly dimension door-ed out, leaving his goons to fight the party. The party managed to scrape by, and found a jail cell - which they managed to lockpick. They found a wounded man, Captain Rowe, and a woman, Sacra - as well as two other dead men.
The adventurers managed to stabilize Sacra, and started to help them leave - as Rowe stressed more Everseer might come.
The adventurers, save for Zerkan, decided to head upstairs where they fought an animated armor, a rug of smothering - and a few flying swords. Soon they reached the peak, and were attacked by a Swarm of Paper Golems, and a few Paper Golems. Orm was saved from the brink of death, and the party barely survived the encounter. They found the dead Hedge Wizard and a Nemesis Staff.
The party then escorted the shattered Whistling Sword unit to Aveva.
15th of Loyum
After briefing with Captain Rowe, the group realized the everseers had gone to Durea. The brave adventurers decided to follow, trying to find a way in.
Following lots of discussion about tree physics and mathematics, the party waited for nightfall, after which they had Orm throw a rope from a nearby birch tree on top of Auracus' mighty wall - with which the party managed to climb to the top.
The party spent a night on top of Auracus' wall.
16th of Loyum
Down, in the ash-laden wasteland, the party encountered ashen imps and ashen quasi-elementals who they managed to defeat without too much trouble.
After a brief investigation and a short rest, the party set direction towards the Durean keep, upon which they encountered the Everseers, led by Bezdo the Blind.
The Everseers had seemingly found a relic fragment, and Bezdo attempted to harness its powers, to no avail.
A difficult skirmish took place, but the party managed to defeat the Everseers - but Bezdo took his own life before the party could question him, speaking about a 'True Vision'.
They then saw another hooded everseer, but before they could engage, a large figure slew him in a single swing of his smoldering greatsword.
The figure, a man with charred skin and burning eyes demanded the relic fragment under the threat of obliteration.
The group were inclined to do as he said, due to their exhaustion following combat and the dreadful aura that he emitted.
The ashen figure somehow destroyed or absorbed the power of the fragment with his greatsword and disappeared.
The party decided to rest - but Caspian seemed bothered by something.
17th of Loyum
The party, still in Durea, searched the abandoned castle and found a journal belonging to Amos Proudwind.
As they planned to leave Durea, Caspian told the rest of the party that he had to burn down the ruined ash-covered town.
Harnessing some unknown power, he managed to light a great fire. The fire, like a pack of rabid wolves, consumed even stone and ash, leaving nothing unlit.
The party climbed the wall (with some problems) and then left for Aveva, where people gathered in the street to see the blaze.
Later, the very same night, Caspian revealed to the party about the Ashen Wolf - an otherwordly patron whom he served in exchange for his magical powers.
18th of Loyum
The party took to the road, heading for Naveth.
23rd of Loyum
The adventurers passed by the Imperial Crossing.
Folum of 934 f.Ma.
4th of Folum
The party arrived in Naveth - no longer under suspicion for the murder of the Mardamo.
They shared drinks with Marcus and - after lots of internal arguing about paying for their room - they went to bed. Myles received another letter from Marcus.
5th of Folum
Myles and Caspian discussed something in private.
In the evening, the party debriefed with Welenath who promised to tell them about the Nine Blades before getting interrupted by the barmaid, Jovia.
The Copper Hammer had returned in shambles - a day or so earlier than expected. Among its passengers were Captain Avus Proudwind and a mysterious hooded figured, dubbed Master Irons.
The adventurers attended a meeting with Avus, Marcus, Welenath and Master Irons - who was revealed to be a disguised Rewyn Silversteel.
They learned of insurgency in Ondossin - and learned about a revolutionary called the Lynx. The only thing of value Rewyn and Avus learned was a mysterious name - Thessalia Noxwood.
Rewyn told Caspian that he had heard of Saria working alongside the Lynx, fueling an Orethan rebellion.
Rewyn advised the party about going to Ondossin due to the dangerous revolts and Imperialst measures to strike it down.
6th of Folum
The party set sail towards Shinewater with the Golden Falcon and Captain Freearm, in exchange they promised to get his watch from the Pirates inhabiting Shinewater.
Chapter III - Shinewater
Chapter IV - Steinheimm
Bonus: The Coliseum Challenge
Filler - this isn't necessarily canonical to the overarching story. (But it's pretty cool still).
Key Events:
Myles, Suvie and Free somehow found themselves in the Steinheimm Coliseum in the Rusts, taking on the Coliseum Challenge!
They managed to defeat four skeletons, two ghouls and a ghast without any bigger issues - but they did use a lot of spells.
In the second challenge, they faced of against a Blue and a Red Guard Drake. These resilient creatures took longer to defeat, but in the end The Adventurers were victorious - only destroying a column in the process.
During the intermission between the second and third challenge, the announcer suspiciously began complimenting Myles a lot more.
The third challenge - a Marenthian Gladiator named Manlius Rex managed to knock out Myles as Free grew annoyed at the constant barrage of compliments everyone - including the challenger mid-combat - were throwing Myles. Myles was knocked unconscious, but Suvie and Free managed to defeat the Gladiator.
Yet again, including the defeated Gladiator, the announcer and everyone in the audience praised Myles' strategic style, acting as a distraction so his 'two henchmen' could defeat the gladiator.
In the fourth and final challenge, two minotaurs were let in the arena - who, upon seeing the red-skinned tiefling Free, instantly began targeting him. Free was eventually downed, but Myles and Suvie managed to incinerate the beastmen.
As the crowd began to throw gold and jewels at the Marvelous Magnificent Mellow-Voice Myles (and the two other ones) a terrifying shadow was seen soaring through the skies (even though this challenge took place deep inside a mountain.
Alas, it was an Ancient Black Dragon, who had come to make the Coliseum, now flooded with gold and jewels. The coliseum was its lair all along!
the red skinned horn guy got terrified!!
the girl got melted into goo
the red one withstood two acid breaths thanks to the incredibly considerate (and handsome) Mellow-Voice Myles of Shinewater's healing and encouragement.
The foul beast defeated the other guy, but used a dastardly trick to summon insects with giant fangs and stingers that tried to attack the unbelievably ruggedly handsome bard Mellow-Voice Myles of Shinewater's ruggedly handsome face!
With everything left to lose, our brave hero brandished his legendary hand-crossbow, Dagonet, and shot the Ancient Black Dragon with a deadly bolt with deadly accuracy, instantly killing it dead.
Suddenly, Marcus Valiso interrupts the incredibly tall tale and confronts Myles about lying, but grows increasingly unsure as Suvie and Free don't even bother reassuring him that Myles is indeed lying.
Rewyn, having been asked to verify the potential vericity of Myles' story, courteously agrees that it is within the realm of possibility, before ordering another glass of red wine and returning to some conversation with Welenath.
The night ends in Naveth, as Avus passes out by the bar, mumbling something about Dragons and the Silver Isles.
Chapter V - Weitwík
Dethum of 934 f.Ma.
4th of Dethum
Upon returning, the Adventurers were greeted by a wholly different Weitwík than the one they'd left behind a day ago. The citizens were out in the streets, celebrating. The fog had lifted for the first time in months, so the general atmosphere was one of great joy. Nonetheless, all ships were docked in the harbor.
While Free rented a room in the increasingly filled Dwarf and Ladle, Suvie and Myles took the rest of the day to treat themselves to a bathhouse (Wash Yer Back). Myles also got his hair dyed silver (Off With Ye Hair). Aftewards, all three of them went out to eat (Great to Eat Ye). After eating, the party then returned to their room.
5th of Dethum
In the morning hours, the Adventurers were summoned to the keep. The guard captain Galus and the Thane had some questions regarding their involvement in the sudden disappearance of the fog.
After some faffing about, Vesrythiel was exiled and the party was rewarded with some knick-knacks and a trade-agreement, wherein they only have to pay for the base cost of construction materials for Hawk Isle, would they purchase it via Weitwík.
As no ships had left still due to the uneasiness of all captains, they went to talk with the harbormaster who were mid-conversation with Thorfast, the formerly shunned survivor of a Kraken attack. The harbormaster gave Thorfast the position of captain on one of his tradeships, the Bronze Spear, if he'd agree to take a bit of a voyage in the White Bay. To test the waters, in the literal sense. At the same time, he'd finally take the Adventurers to Hawk Isle.
And so, they set off. A thunderstorm was brewing on the other side of the Winterbight, but the spirits were high. Sailors had waited months on land. However, as the evening came rolling in, with it came a cold fog...
The Kraken wasn't gone. It attacked the ship, trying to pull it down under with it. The Adventurers put up a valiant fight, but there was a growing sense of hopelessness, as the thick tentacles were prying apart the ship and flinging around sailors like they were toys.
After some hesitation, Suvie spoke to the Kraken and made a pact with the Great Old Ones.
And as suddenly as it had appeared, the Kraken stopped it's unrelenting attack and retreated. The adventurers tended to the wounded and headed to Hawk Isle, which by now was closer than Weitwík.
They set camp on the shore of Hawk Isle.
6th of Dethum
While waiting for Thorfast and the remaining crew to repair the Bronze Spear, the Adventurers had until before nightfall to explore their island.
As the looming tower was the only noticeable location, they decided to head up to the cliff upon which it was located. Upon exploration of the tower, they quickly learned that it was timeworn and forgotten. A locked door immediately piqued Free's and Myles' interest and they easily broke it down and soon found themselves in a dank, dark dungeon.
The humid basement was filled mushrooms and as Free and Myles headed further into the dungeon, leaving Suvie closer to the entrance of the basement, they soon found themselves overrun by Myconids. The fight was split, with Suvie alone and surrounded on one end, Free caught on a bad day on the other end, and Myles stuck in the middle.
Eventually, though Free nearly died, they managed to barely scrape by and clear out the dungeon, Free and Suvie burning any mushroom patch remaining before leaving the dungeon. Aftewards, they headed up the tower where they found an old dwarven spirit, still stuck in a war long past. Suvie swore an oath to protect the Island, relieving him of his duty and setting his shackled spirit free.
The Adventurers spent the rest day burying his weathered remains near the tower, before heading back towards the ship. Myles took a detour, flying over the island, looking for and finding a mine.
After a tense voyage back to Weiwík, the ship's crew fearful of an imminent reappearance of the Kraken, the party headed to The Dwarf and Ladle, where they stayed up late, eagerly discussing their next steps.
They agreed on getting progress done on their island, whether this was restoring the old tower or opening up the mines - and then heading north to Irin'nor.
7th of Dethum
The Adventurers set off towards the local Crow's Nest, where they sent a coded letter to the Reforged, informing them of their progress.
Aftewards, they met with Hjordgeir, the Head Architect of Weitwík, inquiring about costs of renovating Buckwatch Tower. He estimated it'd cost them between 5 000 - 7 500 gold in addition to his own fee (1 000g). The Adventurers decided to shelf the renovation and look into opening the mines instead, in order to get some income.
The entire remainded of the weekend was spent brokering business deals:
| They hired a ship from Leiknir the Harbormaster to transport iron ore between Hawk Isle and Weitwík. | 1 ship á 200g/month | -200g/month |
| They hired 10 miners and a foreman (Vebjørn) from the Ierinnbreitar & Sons Mining Company. | 10 miners á 10g/month
1 foreman á 20g/month |
-120g/month |
| They arranged for a trade deal with the Chtylzmedor Forge, wherein they'd sell and offload all the Iron Ore that comes into port. | 1lbs of Steel á 1g | +960~1200g/month
(40-50lbs, baseline) +-RNG/events |
| They hired Hjordgeir to set up lodgings for their miners, which'd cost a total of 5 000 + 1 000g. Construction would take about 2,5-3 months. | 4 unskilled laborers
2 skilled workers material planning |
-650g/month
(for 8,5-9 months) |
| -10~+230g/month |
9th of Dethum
The Reforged responded, showing enthusiasm towards the budding mining operations on Hawk Isle. They also inquired whether the Adventurers would want them to relocate to Hawk Isle, as the Civil War was approaching Naveth. Rewyn also indicated wanting to discuss the Adventurers' plan to head into Irin'nor before they'd head off. They ensured Rica's, Cieran's and Shazira's arrival, and noted that they'd be ready to set sail anytime as they had Avus and the Copper Hammer ready to go at a moments notice.
The Adventurers responded with their approval of The Reforged relocating to Weitwík (as Hawk Isle isn't livable yet).
21st of Dethum
Two weeks pass as The Adventurers wait for rest of The Reforged to arrive.
In the night, they arrive. Most of The Reforged the evening drinking, and the next day planning. The Adventurers hand over the Dark Relic fragment for safekeeping. Rewyn tells them he's received another plea for help from Lyirel, the Snow-Elven matriarch. They all agree that it sounds like there would be a relic fragment there, meaning they could kill two birds with one stone.
22nd of Dethum
The Adventurers set off for Shiver along the Deadwinter Road
4th of Reimum
The Adventurers hear a noise and find a giant, trapped bear. As they're about to let it loose, a group of poachers engage them. The chase off the poachers and release the bear.
5th of Reimum
The Adventurers arrive in Shiver in the dead of night. It is dead quiet and cold.