In Marenthia, every mature adult is expected to have serve their country, by being conscripted into the Imperial Legion between the ages of 14 and 18. Here, they are trained in combat and discipline. Marenthian conscripts are taught to resist the influences of magic - making them less susceptible to be guiled by its chaotic influence.
Ability Score Increase
Your Strength and Dexterity are increased by 1. Increase either Strength or Dexterity by an additional point.
Skill Proficiency
You gain proficiency in one of these skills: Athletics, Insight, History, Intimidation, Persuation.
Weapon Proficiency
You have proficiency with the Shortsword, Shortbow, Spear and Morningstar.
Armor Proficiency
You have proficiency with Medium armor.
Marenthian Resolve
You have advantage on saving throws against being frightened.
The Red Inquisition
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Language Barrier
Though most humans are adept at linguistics, and easily pick up new languages and dialects of the people they deal with, Marenthians, as the most powerful dominion, see no practical reason for this. The world revolves around them, and if someone has any business, it's done in Common.
Ability Score Increase
Your Charisma and Wisdom are increased by 1. Increase either Charisma or Wisdom by an additional point.
Skill Proficiency
You gain proficiency in one of these skills: Sleight of Hand, Insight, Perception, Deception or Persuation.
Weapon Proficiency
You gain proficiency with the Light Crossbow, Heavy Crossbow, Glaive and Rapier.
Armor Proficiency
You gain proficiency with either Light or Heavy armor.
Valcrestian Craftsman
You have proficiency with this set of artisan's tools of your choice: Smith's Tools, Jeweler's Tools, Cartographer's Tools or Calligrapher's Tools.
Golden Tongue of Valcrest
You have advantage on Persuasion and Deception checks when there is money involved.
Natural Polyglots
Valcrest truly is a melting pot of people from all over the known world. In addition to your Common mother tongue, you may also have picked up either Elvish or Dwarvish. In addition, you may also learned the remaining option between Dwarvish or Elvish, or picked up a more uncommon, (though no less useful) tongue, such as Gnomish, Halfling, Orcish or Goblin.
Not all humans are "from somewhere". Many live on the road, or somewhere remote and many simply just don't share the sense of cultural belonging or an allegiance to a ruler. While they may not be quite as good at a particular skill, they are often quite flexible.
Ability Score Increase
Your ability scores each increase by 1.
Ability Score Increase
Two different ability scores of your choice increase by 1.
Skills
You gain proficiency in one skill of your choice.
Feat
You gain one feat of your choice.