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| |-|Lore= | | |-|Lore= |
| '''Humans''', also sometimes known as just '''men''', are the youngest among the common races in [[Veracia]]. Known for their perseverance and adaptability, they can be found in every corner of the world. As being one of the more transient races, usually living only just under a century, humans have an insatiable curiosity and thirst for progress, and are often seen as a more chaotic species. | | '''Humans''', also sometimes known as just '''men''', are the youngest among the common races in [[Veracia]]. Known for their perseverance and adaptability, they can be found in every corner of the world. Being one of the more transient races, usually living only just under a century, humans have an insatiable curiosity and thirst for progress, and are often seen as a more chaotic species. |
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| == Description == | | == Description == |
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| Humans embody the essence of adaptability and cultural fluidity. Shaped by their environment and upbringing, rather than biological determinism, they swiftly mold traditions and customs to suit their needs. Natural diplomats and traders, they seamlessly integrate into societies of other races, disregarding the barriers of prejudice that may arise. Their insatiable curiosity and thirst for exploration lead them to the far corners of the world, where they wear many hats - be it ambassador, scholar, soldier, ruler or intrepid adventurer. | | Humans embody the essence of adaptability and cultural fluidity. Shaped by their environment and upbringing, rather than biological determinism, they swiftly mold traditions and customs to suit their needs. Natural diplomats and traders, they seamlessly integrate into societies of other races, disregarding the barriers of prejudice that may arise. Their insatiable curiosity and thirst for exploration lead them to the far corners of the world, where they wear many hats - be it ambassador, scholar, soldier, ruler or intrepid adventurer. |
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| == Etymology == | | == Etymology == |
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| The following are the most prevalent and largest ethnic groups in Veracia. | | The following are the most prevalent and largest ethnic groups in Veracia. |
| === Noreia === | | === Noreia === |
| * [[Empire of Marenthia|Marenthians]] | | * [[Empire of Marenthia|Marenthians]]: A metropolitan melting-pot of light and medium-skinned peoples, the Marenthians are diverse and tolerant, treating any other citizen as an equal. However, they also possess the naïve worldview, that any other human nation should also be a part of the empire. |
| * [[Arch-Barony of Valcrest|Valcrestians]] | | * [[Arch-Barony of Valcrest|Valcrestians]]: Shrewd and ambitious, the fair-skinned Valcrestians are an ambitious kind. In Valcrest, anyone can make it big, if not by merit, then by talking their way to the top. The biggest naval power, most Valcrestians have been on a ship before they reach adulthood. |
| * [[Rietenwal Principality|Rietenwalians]] | | * [[Rietenwal Principality|Rietenwalians]]: Industrious, proud and reserved, the fair people of Rietenwal value hard-work over idle chatter. With a propensity for order, their society is a bureaucratic and tangled web of regulations and rules. As such, most Rietenwalians are rather isolationist, as the rest of the world is far too chaotic (though the High Elves are okay). |
| * [[Llandrynn|Llandrynn]] | | * [[Llandrynn|Llandrynn]]: The pale and tall Llandrynn people are a |
| | * [[Republic of Oretha|Orethans]]: The Orethans are the second-largest ethnic group within the Empire of Marenthia. They are stoic and independent, and most Orethans wouldn't see themselves as Marenthian. |
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| === Wiseria === | | === Wiseria === |
| * [[Sovereign States of Okorthal|Okorthali]] | | * [[Sovereign States of Okorthal|Okorthal]]: The hardy and headstrong Okorthal people are an swarthy people from southern Wiseria. Strength and martial skill are the two most valued virtues of the Okorthal states, who have been warring each other for centuries. Only recently, has an uneasy federation formed, as the Okorthal look past the Umbral Bastion. |
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| {{#tag:tabber | | {{#tag:tabber |
| | Marenthian = | | | Marenthian = |
| In Marenthia, every mature adult is expected to have serve their country, by being conscripted into the Imperial Legion between the ages of 14 and 18. Here, they are trained in combat and discipline. Marenthian conscripts are taught to resist the influences of magic - making them less susceptible to be guiled by its chaotic influence. | | In Marenthia, every mature adult is expected to have served their country by being conscripted into the Imperial Legion between the ages of 14 and 18. Here, they are trained in combat and discipline. Marenthian conscripts are taught to resist the influences of magic, making them less susceptible to be guiled by its chaotic influence. |
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| ===Ability Score Increase=== | | ===Ability Score Increase=== |
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| You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. | | You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic. |
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| Language Barrier | | ===Language Barrier=== |
| Though most humans are adept at linguistics, and easily pick up new languages and dialects of the people they deal with, Marenthians, as the most powerful dominion, see no practical reason for this. The world revolves around them, and if someone has any business, it's done in Common. | | Though most humans are adept at linguistics, and easily pick up new languages and dialects of the people they deal with, Marenthians, as the most powerful dominion, see no practical reason for this. The world revolves around them, and if someone has any business, it's done in Common. |
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| You have advantage on Persuasion and Deception checks when there is money involved. | | You have advantage on Persuasion and Deception checks when there is money involved. |
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| Natural Polyglots | | ===Natural Polyglots=== |
| Valcrest truly is a melting pot of people from all over the known world. In addition to your Common mother tongue, you may also have picked up either Elvish or Dwarvish. In addition, you may also learned the remaining option between Dwarvish or Elvish, or picked up a more uncommon, (though no less useful) tongue, such as Gnomish, Halfling, Orcish or Goblin. | | Valcrest truly is a melting pot of people from all over the known world. In addition to your Common mother tongue, you may also have picked up either Elvish or Dwarvish. In addition, you may also learned the remaining option between Dwarvish or Elvish, or picked up a more uncommon, (though no less useful) tongue, such as Gnomish, Halfling, Orcish or Goblin. |
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